02
Colors are powerful. In both movies and game industry, I used colors to support narrative, drive players and ultimately to generate emotions.
I love and "feel" colors.
From very early lighting exploration to the final mood and look, I have been in charge of colors and final color grading. I have been driving artists and players with specific color choices designed to capture players and viewers attention. Color choices made to evoke emotions and to support the narrative and the action of the characters.
I defined the color language and the visual swimming lanes before the project went into full production.
Here are some examples:

For the whole single player campaign working with all creative directors, I established the mood and the color of each maps

At the beginning of the production, to better support the narrative, I associated specifics colors to the game protagonists. Such colors would "carried" by characters or seen behind/around them in the environment.

Unique color palettes would be used in lighting and for the individual map final grade, to better describe the location and the mood of the environment.

One of the many slides I created for the AD bible. Visuals and AD swimming lanes used by the artists as environment and lighting bible

One of the many slides I created for the AD bible. Visuals and AD swimming lanes used by the artists as environment and lighting bible

Satellite view of the color scripts for some of the SP maps