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01

Colors are powerful.
In movies and in the game industry, I used colors to support narrative, drive players and ultimately to generate emotions. 

I love and "feel" colors.

From very early lighting exploration to the final mood and look, I have been in charge of colors and final color grading. I have been driving artists and players with specific color choices designed to capture players and viewers attention.  Color choices made to evoke emotions and to support the narrative and the action of the characters.

I defined the color language and the visual swimming lanes before the project went into full production.

Here are some examples:

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