CALL OF DUTY - WARZONE PACIFIC
I established the time of the day, the sky and the overall mood for the whole map.
I supervised, and art directed all cinematics and IGC for the game, providing art supervision to internal and external teams.
I was in charge of lighting and the final color grading for the whole SP portion of the game. I managed and guided internally a team of 10 lighters and supervised the lighting work of multiple supporting studios as well.